Adventure games have strong storylines with significant dialog, and sometimes make effective use of recorded dialog or narration from voice actors.[1] This genre of game is known for representing dialog as a conversation tree.[24] Players are able to engage a non-player character by choosing a line of pre-written dialog from a menu, which triggers a response from the game character. These conversations are often designed as a tree structure, with players deciding between each branch of dialog to pursue.[1] However, there are always a finite number of branches to pursue, and some adventure games devolve into selecting each option one-by-one.[25] Conversing with characters can reveal clues about how to solve puzzles, including hints about what that character would want before they will cooperate with the player.[1] Other conversations will have far-reaching consequences, such as deciding to disclose a valuable secret that has been entrusted to the player.[1] Characters may also be convinced to reveal their own secrets, either through conversation or by giving them something that will benefit them.[citation needed]
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